A cohort is Spirit Crossing's version of a 'realm' or 'shard' in other online games. Players in the same cohort share the same Village Center, Wilderness, and set of Waystations — and can only encounter other players from their cohort while in those shared spaces.
Why do cohorts exist?
Spirit Crossing is designed to support a very large number of players. Cohorts allow the game to scale — rather than putting every player in one enormous world, players are grouped into cohorts so that each community remains manageable and the shared spaces feel populated but not overwhelming.
| Concept | What it contains |
| Cohort | A self-contained collection of Waystations, one Village Center, and one Wilderness. Players can only meet others from the same cohort in shared areas. |
| Waystation | A group of a few dozen players within a cohort. Think of it like a guild — your closest in-game community. |
| Village Center | The central hub shared by everyone in a cohort — home to shops, the Chromatist, and NPCs. |
| Wilderness | The shared exploration area for all players in a cohort. |
Can I play with friends in a different cohort?
Currently, you can only encounter players from your own cohort in shared spaces. To play together with a specific friend, you need to be in the same cohort. Using a friend's invite code when you first join is the easiest way to make sure you end up together.
| ℹ️ Cohorts are still being tested and tuned during Beta. Spry Fox is monitoring how they work in practice and welcomes feedback about the experience. |
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