(Note: values on this page subject to change as we continue to balance the game.)
On each new campaign day, up to 5 pets can become (or remain) hungry. I.e., if you have more than 5 pets, it will definitely be the case that on any given day some of them won't want to eat.
- An individual pet won't become hungry again if fed within the last 12 hours, even if a new campaign day has started during that time.
- Feeding non-hungry pets isn't beneficial. Depending on how old your version of the game is, it may not even be possible.
When a pet is hungry, a bubble over its head displays what it wants to eat. Throw this item to the pet and the pet should eat it. After eating, the pet should give you the option to Harvest it for a reward.
- Throw the item the same way you throw your bobber when fishing. Note that the item you'll try to throw is the one in your active item slot, so move the food there first before trying to throw it.
- Watch out for imps who might try to eat the food before the pet does. If you walk close enough to the imps, the imps should go away and allow you to throw without worries.
- If you throw the wrong item to the pet, the pet won't eat it. Note that some foods look very similar, so look carefully at the graphic if your hungry pet doesn't seem to want what you threw.
- Pets of different type and maturity produce different resources, so it is to your advantage to have as many type/maturity combinations as possible.
If you're not able to feed the pet the requested item right now, don't worry about it. The pet will continue to be hungry for this particular food for about 2 days before losing its appetite, so you have some time to work toward getting the food.
- Pets don't give any permanently missable rewards, so it isn't that big a deal if you miss a feeding opportunity. You can try again whenever this pet becomes hungry again.
- When it becomes hungry again the pet may ask for the same food or a different food than it did previously.